Hi everybody!

I would like to ask if any of you gurus can explain me this one.
I think that the explanation would help many of us, if not, i'm a true newbie!
Heres the thing:

Basically i've got a spaceship, comets and asteroids.

I'm using c_move and c_setminmax to move and perform collision detection within the correct hull, and that works just fine.

If the spaceship collides with a comet, bum. But if the spaceship collides with an asteroid, the asteroid bounces. That's just the thing: How do i tell to the engine what is colliding with what?

I've read in some documentation something about .event and Event_type, but i also read that this functions work with ent_move or scan, and i'm using c_move.

My question is:

How to tell, in a specific action or model attached function, wich entity have collided with "me" ?


Thanks a lot in advance.