Hi everybody!
I would like to ask if any of you gurus can explain me this one.
I think that the explanation would help many of us, if not, i'm a true newbie!
Heres the thing:
Basically i've got a spaceship, comets and asteroids.
I'm using c_move and c_setminmax to move and perform collision detection within the correct hull, and that works just fine.
If the spaceship collides with a comet, bum. But if the spaceship collides with an asteroid, the asteroid bounces. That's just the thing: How do i tell to the engine what is colliding with what?
I've read in some documentation something about .event and Event_type, but i also read that this functions work with ent_move or scan, and i'm using c_move.
My question is:
How to tell, in a specific action or model attached function, wich entity have collided with "me" ?
Thanks a lot in advance.