Working good, but the problem remains. I'm going to explain:
There is a spaceship, entity called xlander, set with "my.enable_entity = on;"
The comet is created at runtime, making a instance of the comet function, with ent_create.
In the comet function i have within a while(1):
if(event_type == event_entity)
{
if(you == landpad){Crash_Detect.string="LANDPAD DETECTED";}
if(you == xlander){Crash_Detect.string="COMET DETECTED";}
}
Works great until the first collision. When it collides for the first time, the message "COMET DETECTED" appears non-stop, even when the two entities aren't touching.
Any ideas ? Is there a way to tell it something like: "ok, i know the collision occured, check again please" ?
Thanks in advance.
Last edited by ribsribs; 05/16/07 17:53.