Thanks A LOT!
With slight adjustments, it's working just fine.
Although, Asteroids are not beeing detected
(i've changed debris to asteroid) Could it be because they're created @ runtime ????

I will now post the functions for the asteroids
function asteroide()
{
asteroid = me;
my.enable_entity = on;
my.pan= random(360);
my.tilt= random(360);
c_setminmax(me);
while(me)
{
c_move(me,vector(1,0,0),nullvector,GLIDE | ACTIVATE_TRIGGER | IGNORE_SPRITES | IGNORE_PASSENTS | use_box);
wait(1);
}
}
function generate_asteroide()
{
while(n_asteroides>0)
{
ent_create("meteoro.mdl",vector((10000-random(20000)),(10000-random(20000)),(10000-random(20000))),asteroide);
n_asteroides-=1;
wait(1);
}
}
The detection is beeing performed by the same way that the landpad or the comets wich are working just fine. But, both landpad and spaceship are WED created entities, with actions. Asteroids are runtime created.
When xlander and an Asteroid touches, nothing happens.

Thanks again
