Well, i've set my.event to the collision detection lines, the ones that you gave me (and thank you

). The only link to this within the player action, it's the my.event, wich is directed to the collision lines, the function above:
function evento_colisoes
{
if((event_type == event_entity)&&(you == cometa)){Crash_detect.string="COMET"; }
if((event_type == event_entity)&&(you == asteroid)){Crash_detect.string="ASTEROID"; you.pan+=180; }
if((event_type == event_entity)&&(you == landpad)){Crash_detect.string="LANDPAD"; }
if(event_type == null)
{
Crash_detect.visible = off;
}
}
I'm out of time now, but tomorrow i will try this:
Add the asteroids via WED, attaching them behaviours.
Think that would solve it ?
Thanks again
