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low-poly power generator model
#130078
05/15/07 21:20
05/15/07 21:20
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hi, I created a low-poly power generator (about 800 triangles). Here is a screenshot from my modelling software:  Most time went into texture-painting. I created height-, spec- and normal-maps and made a few render images with them (it looks similar in-game with normal-mapping but textures would not be that high-res):     Best regards, Frank
Models, Textures and Games from Dexsoft
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Re: low-poly power generator model
[Re: Machinery_Frank]
#130079
05/15/07 21:50
05/15/07 21:50
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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FanTastic! I wish I had your talents Frank!
Not two, not one.
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Re: low-poly power generator model
[Re: Carloos]
#130081
05/15/07 22:58
05/15/07 22:58
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Joined: Nov 2006
Posts: 63 New England
Jay_Watergate
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 63
New England
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quick question - how do you go about painting your skins? Just a photoshop-like program, or do you have special hardware/software? Awsome model, and the normalmaps make it really stand out.
Regards
"What is written in stone will remain until dust, but not a year longer."
Visit www.deckscapedesign.com to see current design work on our local skatepark.
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Re: low-poly power generator model
[Re: Jay_Watergate]
#130082
05/16/07 00:55
05/16/07 00:55
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Joined: Sep 2005
Posts: 357 Florida
Hellcrypt
Senior Member
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Senior Member
Joined: Sep 2005
Posts: 357
Florida
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If I remember correctly, he uses Gimp.
I do not solve problems.... I prevent them.
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Re: low-poly power generator model
[Re: sueds]
#130085
05/16/07 07:34
05/16/07 07:34
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Josiah: Thank you! But it is no talent, just work and reading tutorials often. It took me 3 evenings: 2 for texture-painting and 1 for the model + rendering Carloos: Thank you! JayWatergate: Hellcrypt is right (my regards to Hellcrypt  ) - I use "TheGIMP". It is a fantastic tool and even delivers some nice features that Photoshop does not have. But it has weak points as well (e.g. scaling brushes). Actually it is only painting and blending layers over each other. My original textures have 2048 pixel-size each and contain more than 10 layers per image to get the right effect. Shadow969: You are right. I have the same feeling about it. I try to add some edges to make it less blocky there. Sueds: Yes, I use and love Lightwave. I used the gray images for bump mapping. Normal maps are created in GIMP this time and for in-game rendering I would prefer them. Often they look even better than the bump-mapping from Lightwave. Maybe I make a shader screen-shot in Gamestudio as well. Best regards, Frank
Models, Textures and Games from Dexsoft
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