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Re: low-poly power generator model [Re: Machinery_Frank] #130098
05/21/07 15:05
05/21/07 15:05
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Hi frank. sorry for the delayed reply.

Sorry yeah, the main control things refers to the right.

here are some thoughts...



The shaft, like I said in my post, is in the block on the left. It just seems like its allot of texture detail for the one spot. The main control panel still looks a little awkward to me. The 2 objects I streaked out does not look real, or maybe I just don't realize what they are. I would replace them with a smaller dial, like maybe a tank meter, and an ignition with a key. Should only take a few polygons. I assume the objects on the right that I circled are exhaust outlets... if you are not going to "use" them, why not make it look as if they were forced shut. like welding seams, rust, etc. I also assume the circle on the side is some sort of air intake. Id add some fine details there, like bent or scratched "ribs".

The update looks allot better. Good job.

Re: low-poly power generator model [Re: capanno] #130099
05/21/07 15:10
05/21/07 15:10
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thank you for this very detailed reply.


Models, Textures and Games from Dexsoft
Re: low-poly power generator model [Re: Machinery_Frank] #130100
05/24/07 01:05
05/24/07 01:05
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
i want a model like that


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