I'm trying to make a reusable menupanel system, that only use system
resourses when called for, but I've reached a dead end....
Please tell What am I doing wrong?

.. or is this bugs? (using LiteC V1.02)
Approach structure example 1: Code:
PANEL* onfly;
function firstpan() {
onfly = pan_create("bmap=\"background.bmp\";
button = 20,0,\"ubutt.png\",\"sbutt.png\",\"hbutt.png\",NULL,NULL,NULL;
button = 60,0,\"ubutt.png\",\"sbutt.png\",\"hbutt.png\",VideoPan,NULL,NULL;
",1);
onfly.flags = VISIBLE;
}
function VideoPan() {
pan_remove(onfly);
onfly = pan_create("bmap=\"background.bmp\";
button = 20,0,\"ubutt.png\",\"sbutt.png\",\"hbutt.png\",GamePan,NULL,NULL;
button = 60,0,\"ubutt.png\",\"sbutt.png\",\"hbutt.png\",NULL,NULL,NULL;
",1);
onfly.flags = VISIBLE;
}
usw...
This will bring up the panel but click on the button for VideoPan
(and call for the VideoPan() ) won't work. Actually no buttons work
this way, seems something not getting initialized internally.
Approach structure example 2: Code:
PANEL* onfly = {bmap="background.bmp";
button = 20,0,"ubutt.png","sbutt.png","hbutt.png",NULL,NULL,NULL;
button = 60,0,"ubutt.png","sbutt.png","hbutt.png",VideoPan,NULL,NULL;
}
usw...
onfly.flags = VISIBLE;
-> Mousepick button for VideoPan works and following executes
Code:
function VideoPan() {
pan_remove(onfly);
onfly = pan_create("bmap=\"background.bmp\";
button = 20,0,\"ubutt.png\",\"sbutt.png\",\"hbutt.png\",GamePan,NULL,NULL;
button = 60,0,\"ubutt.png\",\"sbutt.png\",\"hbutt.png\",NULL,NULL,NULL;
",1);
onfly.flags = VISIBLE;
}
-> Now button function for GamePan are not updated, the initial pan creation
(internal structure) remains (NULL in this case), and GamePan() will never be called for.