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Re: Simple, fast, "shiny metal" shader?
[Re: erbismi]
#130330
05/18/07 13:26
05/18/07 13:26
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Geforce2MX cannot run HLSL or ASM shaders. But it can run fixed function effects. And you can create multi-texturing (several textures at terrain), dot3-bump-mapping and cubic environment mapping with FFP.
Models, Textures and Games from Dexsoft
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Entire Thread
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Simple, fast, "shiny metal" shader?
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Spector
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05/17/07 05:45
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Re: Simple, fast, "shiny metal" shader?
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lostclimate
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05/17/07 06:56
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Re: Simple, fast, "shiny metal" shader?
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Spector
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05/17/07 07:06
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Re: Simple, fast, "shiny metal" shader?
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lostclimate
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05/17/07 07:09
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Re: Simple, fast, "shiny metal" shader?
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Spector
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05/17/07 07:36
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Re: Simple, fast, "shiny metal" shader?
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erbismi
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05/17/07 07:40
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Re: Simple, fast, "shiny metal" shader?
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lostclimate
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05/17/07 07:42
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Re: Simple, fast, "shiny metal" shader?
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Spector
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05/17/07 07:43
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Re: Simple, fast, "shiny metal" shader?
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lostclimate
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05/17/07 08:00
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Re: Simple, fast, "shiny metal" shader?
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Spector
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05/17/07 08:04
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Re: Simple, fast, "shiny metal" shader?
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lostclimate
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05/17/07 08:31
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Re: Simple, fast, "shiny metal" shader?
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fogman
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05/17/07 10:37
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Re: Simple, fast, "shiny metal" shader?
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PrenceOfDarkness
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05/17/07 13:17
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Re: Simple, fast, "shiny metal" shader?
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Matt_Aufderheide
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05/17/07 14:51
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Re: Simple, fast, "shiny metal" shader?
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Spector
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05/17/07 18:25
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Re: Simple, fast, "shiny metal" shader?
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lostclimate
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05/17/07 21:21
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Re: Simple, fast, "shiny metal" shader?
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mk_1
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05/17/07 23:59
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Re: Simple, fast, "shiny metal" shader?
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lostclimate
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05/18/07 00:00
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Re: Simple, fast, "shiny metal" shader?
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erbismi
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05/18/07 11:16
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Re: Simple, fast, "shiny metal" shader?
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Machinery_Frank
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05/18/07 13:26
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