my.fat =on; my.narrow = off;
It doesnt work... the player is aways going up...

c_setminmax(me);
This give a error while run game...

The problen is here:
if(result <= 0) //if from my pos to temp is less than or equal to 0
{ move_var.z += 2; } //not touching the floor but extremely close

When I move to a wall the c_trace think that the top of the wall is the floor and lift me up...
I need a function to not colide at all the player to the wall... ^^

I have no idea of how to do it... ^^