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Re: Polygon Collision
[Re: demiGod]
#130505
05/18/07 20:25
05/18/07 20:25
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Joined: May 2006
Posts: 69 Canada
Leaf
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Junior Member
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OP
Junior Member
Joined: May 2006
Posts: 69
Canada
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Quote:
1) Remove my.polygon = on in the dummy action. This flag should only be set for non-moving entities, so just put it in the structure model action;
2) Quote:
POLYGON If this flag is set, the model entity's real shape is used for OBB collision detection. Otherwise, an oriented bounding box or ellipsoid is used.
So, you´d better try using c_move with OBB system. Also, check if you are not overriding the polycollision system somewhere. By default var enable_polycollision should be 1;
I don't quite get waht you saying on your first part of your reply. But I have checked to see if there is any conflicting collision statments, and it all seems to be left at default. I also have tried my new action in the "techdemon" but, no luck.
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