Do you have a player script? Yes. then KHmovement in AU Tutorials
Do you have an enemy script? Yes, it's an enemy dummy script
Do you have an enclosed level? Yes, a sky sphere
Do you have level blocks? Yes, A simple room
Do you have entity blocks? No, there are no prefabbed wmb's in the level
Do you have level model terrain? No
Do you have level terrain map? No

Goal: I am looking to have my player able to run up the stairs of a static MDL file, IE Polygon collsion with that stairs MDL.



///////////MAIN.WDL////////////
include <player.wdl>;
include <enemy.wdl>;
include <animation.wdl>;
include <beam.wdl>;

include <lflare.wdl>;




FUNCTION main(){
sky_color.red = 1;
sky_color.green = 1;
sky_color.blue = 1;
camera.clip_far = 2000;
camera.fog_start = 0.8 * 2000; // fog at 80% of clip_range
camera.fog_end = 0.9 * 2000; // fog till 90% of clip_range
fog_color.red = 1;
fog_color.green = 1;
fog_color.blue = 1;
video_switch(7,0,1);
level_load("level.wmb");

_move_straight(); // predefined camera movement

sky_clip = -65;

lensflare_create(); // init the lens flare
lensflare_start(); // start lens flare

wait(2);
// start with lens flare in frame
camera.pan = 25;
camera.tilt = 15;





}


ON_2 = lensflare_start;
ON_3 = lensflare_stop;




bmap bmap_background = <xhair.pcx>;
panel panel_editor{
pos_x = 380;
pos_y = 280;
layer = 1;
bmap = bmap_background;
flags = visible, overlay, translucent, filter;
}

Last edited by Leaf; 05/20/07 23:32.