Heya!
I'm having troubles with empty pointers after level_load...namely within these lines:
Code:
mtl.skill1 = pixel_for_vec(vector((d3d_fogcolor1.blue*ent_terrain.terr_fogcol_fac)+ent_terrain.terr_add_blue,(d3d_fogcolor1.green*ent_terrain.terr_fogcol_fac)+ent_terrain.terr_add_green,(d3d_fogcolor1.red*ent_terrain.terr_fogcol_fac)+ent_terrain.terr_add_red), 100, 8888);
mtl.skill2 = pixel_for_vec(vector(ent_terrain.terr_amb_fac*150,ent_terrain.terr_amb_fac*150,ent_terrain.terr_amb_fac*150),100,8888);
A "while(!ent_terrain){wait(1);}" after the level_load diden't help in this case.
Any ideas?
Thanks!