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A "Riven" type RPG with GS?
#130657
05/18/07 21:57
05/18/07 21:57
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Joined: May 2007
Posts: 34 California
DrGonzo
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Hi, I'd like to make a "Riven" type RPG and I'm wondering if GS is the right engine for that? I've looked at many tutorials and demos for GS and I can't find anything that would make me think that GS is particularly well suited for that. But then again, maybe I'm wrong. When I looked at Virtools for example, I learned that "Syberia 2", which is similar to "Riven", was made with Virtools. On the other hand, most of the demos/tutorials I found for GS are for FPS games only. My question: Can I use GS to make a "Riven" type RGP with really nice graphics etc.? If you think that it's possible, I don't mind spending the time to learn how to do this with GS. I'm sure that it's a long road, but as long as I know that I'm not wasting my time learning a particular engine that, in the end, won't do what I need it to do, I'm fine with that. I appreciate your take on this!  (Please reply in either English or German.) Thanks, Dr.Gonzo
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Re: A "Riven" type RPG with GS?
[Re: ExtraCortex]
#130659
05/19/07 01:35
05/19/07 01:35
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Joined: Aug 2000
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Orange Brat

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Riven: Myst 2 is an adventure game and not an RPG, so let's get that out of the way.  Yes, you can make a 1st person point and click game with it, esp. if it's like RealMyst or Myst V which were full 3D. However, I think Riven was a panoramic 2D game which is a technique that fakes 3D. You have a series of nodes and at each node there will be a panoramic 2D image that will allow you to look in every direction. When you click on a hotspot, you'll be taken to the next node, and in modern games of this type, a video clip will play that is the transition from the current node to the new one. Creating this type of game would be easy from a scripting point of view, however the one trouble area, at least for me, would be how to handle the panoramic image. There are programs that will convert a 2D render to a panoramic format but I'm not sure how the code would look to make this look right during runtime including making sure it moves with the mouse movement correctly. And, of course, creating the 3D levels from which you'll take your renders and video files will take lots of time.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: A "Riven" type RPG with GS?
[Re: Orange Brat]
#130660
05/19/07 04:30
05/19/07 04:30
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Posts: 34 California
DrGonzo
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Quote:
Riven: Myst 2 is an adventure game and not an RPG, so let's get that out of the way. 
Good point.. 
I guess I was thinking more along the lines of the quality of graphics that you can find in a game like "Riven" and if that was possible with GS.
As far as the game itself, I was thinking about a 3rd person "Monkey Island" style click here and there game, which I don't think would be a problem to do with GS and an isometric camera.
Are there any demos/games you could point me to that were made with GS and that have really nice graphics? The "KABUS 22" demo on the download page looks promising, but it's also kept very dark and detail is hard to make out.
Thanks!
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Re: A "Riven" type RPG with GS?
[Re: DrGonzo]
#130661
05/19/07 05:58
05/19/07 05:58
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Posts: 34 California
DrGonzo
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To illustrate what I am talking about: This: versus This: .
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Re: A "Riven" type RPG with GS?
[Re: cartoon_baboon]
#130663
05/19/07 07:58
05/19/07 07:58
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DrGonzo
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Quote:
Hi, well first off: I've got the sneaky suspicion that that first sreenshot uses prerendered environments.
As far as I know, you're right. Pre-rendered images where used to make Syberia2. But as long as I know that I can use the same technique with GS to achive similar results, I'd be happy! 
Please believe me, I am not trying to put GS down; there are some great looking graphics in the gallery, and I probably picked a "worst case scenario" for my GS example.
Maybe it's the fact that the GS demos/tutorials I was able to find seem to be lightyears away from what can be seen in the gallery. Take that GS techdemo, for example.
If you can assure me that I can use GS to put something together that will look as good as "Syberia2", I'm sold! 
Thanks!
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Re: A "Riven" type RPG with GS?
[Re: DrGonzo]
#130664
05/19/07 09:04
05/19/07 09:04
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Joined: Jan 2007
Posts: 651 Germany
RedPhoenix
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Of course you CAN, that's not a question of the engine but a question of the grafics you use in first case... Of course the engine is also important, but with the GS you can achieve good results if you want to. But you have to keep in mind, that there wasn't only one person working on games like riven or syberia...  To achieve those results you would need very high quality textures and good knowledge of programming and a LOT of time if you want to do it alone. EDIT: I don't want to say: 'What you want to do is impossible in gerneral'. I would be very happy for a new classical adventure game, but keep in mind that taking riven as model for your game is like taking oblivion as model for an rpg.
Last edited by RedPhoenix; 05/19/07 09:10.
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Re: A "Riven" type RPG with GS?
[Re: RedPhoenix]
#130665
05/19/07 14:46
05/19/07 14:46
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Joined: Aug 2000
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Orange Brat

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Making a 2.5D game like Syberia can be done in 3DGS but it's kind of a pain. Read my first post in this thread to learn one technique: http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/747240/According to jcl, the engine will be given some features (see thread above) to make these types of games a bit less hassle-free, but we'll see. Of course, you can always make it completely realtime like Ankh, Sam & Max: Season 1, Culpa Innata, Bone, Dreamfall, Fahrenheit, Broken Sword 3/4, etc. If you want an out of the box ready for 2.5D game engine, you're going to want Wintermute Engine. It's specifically designed for these kinds of games, and it's the only publically available adventure game engine that supports 3D objects. You can use Blender along with the free plugin available on their forum for the 3D graphics. You can also use Cinema4D which has a 3DS export that WME can use. http://dead-code.org/home/I'm making a 3rd person game like this, although it may or may not have point and click. There's a screenshot in the above thread. Please note that it is all realtime with no prerendering, and it is still work in progress. I'm currently experienting with combining a realtime 3D area with hand created/prerendered graphics like what is happening with A Vampyre Story. It gives you the detail of non-realtime but the benefits of realtime (mainly a movable camera and the realtime and/or 3D features that 3DGS has that something like Wintermute lacks) It's basically an evolved version of parallax scrolling and has been a trendy visual aesthetic esp. in the Flash animation field. Open the link below, and click on the upper left thumbnail (it's called Underground) for an example of this technique in action (of course this is only a movie, but it's the exact same thing): http://www.lostmarble.com/moho/gallery/musicvideos.shtml
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: A "Riven" type RPG with GS?
[Re: Orange Brat]
#130666
05/19/07 23:17
05/19/07 23:17
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Joined: May 2007
Posts: 34 California
DrGonzo
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Quote:
...If you want an out of the box ready for 2.5D game engine, you're going to want Wintermute Engine...
Wow! Talking about throwing me a curveball!  Just when I was getting ready to go through another FPS tutorial for GS.. 
I checked out WinterMute and, well - - it looks exactly like what I would need to realize my game. The level demo is pretty awesome. I'm gonna have to check this engine out before I proceed with learning GS.
I really appreciate your suggestions!
Dr.Gonzo
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