What would be really nice is if in a future version of MED, when you use a prefab, a window should pop up showing options for poly density/size, just like when you create a new terrain.
Another idea would be to make the magnet tool for models as well.
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
Re: [MED] Prefab Polygon Density Options
[Re: MrCode]
#130982 05/22/0722:2205/22/0722:22
This oprion is active not for long time so You are not completely blind About magnet... this tool doesn't work well even with terrain so use it for models... I prever move vertex or polygons by my own
Never say never.
Re: [MED] Prefab Polygon Density Options
[Re: tompo]
#130987 05/26/0717:0805/26/0717:08
Well, the reason I ask about the magnet tool (or something like it) is because it might be easier to create organic shapes this way (ala SharpConstruct w/ its supposed clay-like sculpting tools, I can't get mine to work, ).
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}