ok, one last question

i already have blocks being created in the level and their colors are randomized, etc, however, how do i get them to turn to the target?

i tried this:
Code:

vec_set (temptarg, target.x);
vec_sub (temptarg, my.x);
vec_to_angle (my.pan, temptarg);



but because i'm using Z instead of X it doesn't work

Last edited by Manslayer101; 05/22/07 13:51.

- aka Manslayer101