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simple bump map question/idea #131053
05/22/07 06:36
05/22/07 06:36
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
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PrenceOfDarkness  Offline OP
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Posts: 1,305
New York
hey, i was thinking... what would happen if the effect the bump map texture produces stays visisble... but the regular texture is hidden. What would the effect look like? If it looks how I imagine it would it migh be useful. Could someone test this out and post their findings? Maybe a picture along with code? Not sure if this now belongs in user requests or not lol... thanks for any answers.


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Re: simple bump map question/idea [Re: PrenceOfDarkness] #131054
05/22/07 14:22
05/22/07 14:22
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Deutschland
Just use a white texture. (or maybe 50% grey)


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Re: simple bump map question/idea [Re: ChrisB] #131055
05/22/07 14:26
05/22/07 14:26
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
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PrenceOfDarkness  Offline OP
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New York
crap... i thought it would have made the model invisible for the most part but would have had the bump map still showing.. like a cloak effect..


"There is no problem that can't be solved with time and determination." -me
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Re: simple bump map question/idea [Re: PrenceOfDarkness] #131056
05/23/07 06:16
05/23/07 06:16
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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This doesnt make any sense... what exactly do you want to achieve?


Sphere Engine--the premier A6 graphics plugin.
Re: simple bump map question/idea [Re: Matt_Aufderheide] #131057
05/23/07 16:33
05/23/07 16:33
Joined: Jul 2006
Posts: 9
Iowa, USA
R
rightpurdy Offline
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rightpurdy  Offline
Newbie
R

Joined: Jul 2006
Posts: 9
Iowa, USA
I think maybe what he's after is a refraction effect, like looking thru flowing water.

Re: simple bump map question/idea [Re: rightpurdy] #131058
05/23/07 19:18
05/23/07 19:18
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Posts: 4,131
Oh, then in that case, no that wont work..


Sphere Engine--the premier A6 graphics plugin.
Re: simple bump map question/idea [Re: Matt_Aufderheide] #131059
05/26/07 02:49
05/26/07 02:49
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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Posts: 677
0x00000USA
I think you would need to (somehow, I don't know shader code) combine a render-to-texture with a water shader, the render-to-texture looking into the water.

Hope that makes some kinda sense,


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: simple bump map question/idea [Re: MrCode] #131060
05/28/07 05:03
05/28/07 05:03
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
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PrenceOfDarkness  Offline OP
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New York
lol, i know nothing about shaders... sorry.. just thought it might have made for a cool effect..


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: simple bump map question/idea [Re: PrenceOfDarkness] #131061
05/28/07 15:57
05/28/07 15:57
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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SC, United States
I see what you're saying...

Ok, how to describe it though...


Only the bright pixels of the bumpmap calculations are visible. This would be an interesting effect, I might try it out...


xXxGuitar511
- Programmer
Re: simple bump map question/idea [Re: xXxGuitar511] #131062
05/28/07 22:41
05/28/07 22:41
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Posts: 1,619
Germany
if you ahve the bump result u just have to output a color with 1,1,1,bump

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