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Self working Star Wars battle #131160
05/22/07 16:46
05/22/07 16:46
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
Within the last 2 days I took some time to work with GS again (has been a long break).

Well but I wanted to do something that is completed fast, so it's nothing about Dragonrise or the MP stuff.


I made this Star Wars battle sceene that works totally automatical.
The ships hunt and destroy each other, search for targets and sometimes try to evade them.

ok I admin I didn't put too much time into effects programming, however it is nice to watch the battle going on!


Here's a screen of the "game" (show fits better).
To switch the ship you're watching just klick the left mouse button.

StarWars.exe - Self extracting WinRAR archive (~3.9 MB)







Last edited by ShoreVietam; 05/22/07 17:24.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Self working Star Wars battle [Re: ShoreVietam] #131161
05/22/07 17:27
05/22/07 17:27
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
very very cool


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Self working Star Wars battle [Re: jigalypuff] #131162
05/22/07 17:56
05/22/07 17:56
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
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S

Joined: Nov 2002
Posts: 913
Berlin, Germany
I really liked it but why are those x-wings shooting at each other sometimes ^^ they should be killing those imperial bastards!!

great AI programming! may I use the models for my own project? I know they are intellectual property of george lucas, but couldn't i use it just for fun?

Re: Self working Star Wars battle [Re: SchokoKeks] #131163
05/22/07 18:04
05/22/07 18:04
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
respect, for 2 days this is a nice demo. although the x-wing are a little bit kamikaze you even implented friendly fire, did you know?

Re: Self working Star Wars battle [Re: ulf] #131164
05/22/07 18:13
05/22/07 18:13
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
i am looking at the laser beam code you have, iv`e been after such an effect for a while, can you tell me what YOUR._Groesse == 1 means? is it for a bounding box or something?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Self working Star Wars battle [Re: jigalypuff] #131165
05/22/07 18:26
05/22/07 18:26
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
Thanks guys!


@jigalypuff

"Groesse" means "size", the Ties and X-Wings have "size" 1 and the mother-ships have "size" 2.
"Size" 1 ships get shot more accurate than "size" 2 ships (that's why the random range is different).


@SchokoKeks

The X-Wings are not really shooting each other, they just don't recognize if a friend is between them and their enemy...

The ship models are from "Yeda Kight II" and from somewhere else, thus they're not mine at all.


@ulf

Sometimes the ships just don't recognize each other, but there's a "physical" problem if a TieFighter and a X-Wing are flying and firing at each other:

The Ties Lasers pass the X-Wing through the open Wings and the X-Wings lasers pass the Ties all around, thus they can't hit each other and finally don't have enough space left to evade if they're too close.

In normal combat the evasion range is enough, but not if the targets are moving towards each other.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Self working Star Wars battle [Re: ShoreVietam] #131166
05/22/07 19:14
05/22/07 19:14
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Indeed amazing work ShoreVietam, in just to days really nice work
I think some people can't even finish the models in two days ^^
But on the otherhand, you're a skilled 3dsg user, looking at the game it's quite obvious and even when the effets aren't that nice looking at a relative way it still looks great

Cheers

Frazzle


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Re: Self working Star Wars battle [Re: ShoreVietam] #131167
05/22/07 19:14
05/22/07 19:14
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Hmmmm for some reason the star destroyers look really dark on my laptop. Cool demo btw


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Self working Star Wars battle [Re: bstudio] #131168
05/22/07 19:32
05/22/07 19:32
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Awesome! but how do I make it my screensaver?

Re: Self working Star Wars battle [Re: Nems] #131169
05/22/07 20:06
05/22/07 20:06
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Man... exactly what I'm working on ... (AI for my game)
You're good. You're really good. Very nice work!!

How do you choose which ship to target next?
Just distance... or angles as well? (looks like the latter)

I could look at the code, I guess, but then i run the risk of taking some of your ideas on accident... and I don't really want to^^

Last edited by Germanunkol; 05/22/07 20:07.

~"I never let school interfere with my education"~
-Mark Twain
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