@frazzle
Well the models are not my own, they're from Jeda Knight II and somewhere else, but I had to rework some.
![](/ubbthreads/images/graemlins/tongue.gif)
@bstudio
The Star Destroyer and Nebulon ships have lowered ambient values so that they're not too bright.
![](/ubbthreads/images/graemlins/tongue.gif)
@Nems
I didn't try to use it as screensaver, maybe change the "Star Wars.exe" to "Star Wars.scr"?
@Germanunkol
You're working on such a thing, too?
![](/ubbthreads/images/graemlins/tongue.gif)
Then you'll maybe be glad to hear what conmes later.
![](/ubbthreads/images/graemlins/tongue.gif)
The targeting is... way too simple, sure angle check and stuff would be possible, but I just take a random number and cycle through the entitys and count one down each time I find an enemy, if it reaches 0 the current pointer is returned. *shame on me* *lol*
@mk_1
Yes that's not really nice, the Star Destroyer is hard to handle because of his huge size, but I'm onto fixing it.
Now to new stuff ![](/ubbthreads/images/graemlins/tongue.gif)
At the moment I'm working on some improvements.
I solved a quaternion bug which caused the battle to take part behind the star destroyer, now the battle takes part between the two starships, where it shall be.
I improved the movement code, now every rotation is accellerated corretly which makes the flight much smoother (and the targeting much more efficient as well as I noticed
![](/ubbthreads/images/graemlins/tongue.gif)
)
The kills of each figther are counted and shown now.
Destroyed ships fly controlless for a sec. while they fade out now.
The targeted enemy ship is marked with a crosshair now.
I didn't upload the latest version yet since I still want to improve it more until the next updateIf you got some ideas on things to improve please let me know and I'll see what I can do!
So thanks for all your comments!
Greetings, Shore
![](http://www.pad-soft.de/Bilder/DRLink.JPG)