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Alley Warehouse #131218
05/23/07 02:02
05/23/07 02:02
Joined: Aug 2004
Posts: 137
F
foodstamp Offline OP
Member
foodstamp  Offline OP
Member
F

Joined: Aug 2004
Posts: 137
Here is a alley warehouse you can use in your projects. Please read the texture license very carefully and be sure you understand it.



Download Here

Should I keep Modeling ?
single choice
Votes accepted starting: 05/23/07 01:55
You must vote before you can view the results of this poll.
Re: Alley Warehouse [Re: foodstamp] #131219
05/23/07 02:58
05/23/07 02:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
you should keep modelling you obviously need a little work on your skill but no one instantly knows how to model, im still not at a place were im satisfied with my modelling skills and i've been modelling on and off for 4 years.

Re: Alley Warehouse [Re: lostclimate] #131220
05/23/07 03:05
05/23/07 03:05
Joined: Aug 2004
Posts: 137
F
foodstamp Offline OP
Member
foodstamp  Offline OP
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F

Joined: Aug 2004
Posts: 137



Updated but not uploaded yet

Re: Alley Warehouse [Re: foodstamp] #131221
05/23/07 07:48
05/23/07 07:48
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
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Joined: Jun 2005
Posts: 4,875
what is this... a block! wow. how long did it take you? 2 minutes?

Re: Alley Warehouse [Re: foodstamp] #131222
05/23/07 07:50
05/23/07 07:50
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
should you keep modeling ? Well if you like it, then yes , if not , then no. Everyone starts with boxes and basic buildings or objects , and move on from there. There's numerous tutorials around you can use to learn , as well as some professional training DVDs which you can buy which are extremely good , the commercial dvds might be a bit on the expensive side (usually over $50) , but if your serious about learning modeling they are well worth the money. Here are some links.
http://www.cg-academy.net/pages/topic_mo...g_advanced1.php
http://smartflix.com/store/video/1524/Modeling-for-Games
And there's a million others around , you can also find free tutorials around , there's also 3D Buzz , check them out , they have all the Unreal Technology Video Training Modules for free, which teach you pretty much everything for how to make a game for unreal engine , unreal engine 2 i think , awesome stuff. So dont judge your beggining material , everyone has to start from basic to complex , no one starts modeling unreal 3 characters from the get go. Good luck man.

Re: Alley Warehouse [Re: Why_Do_I_Die] #131223
05/23/07 09:31
05/23/07 09:31
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
Serious User
jigalypuff  Offline
Serious User

Joined: Nov 2005
Posts: 1,007
you made the smae mistake i have done countless times, your texture does not tile properly, and you should wrap it more at the moment the blocks are way to big.
try this texture, it is tileable but i have yet to dirty it up.



Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Alley Warehouse [Re: jigalypuff] #131224
05/23/07 11:21
05/23/07 11:21
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
Serious User
jigalypuff  Offline
Serious User

Joined: Nov 2005
Posts: 1,007
here i dirted it up a bit
better for exteriors i think


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Alley Warehouse [Re: broozar] #131225
05/23/07 14:28
05/23/07 14:28
Joined: Aug 2004
Posts: 137
F
foodstamp Offline OP
Member
foodstamp  Offline OP
Member
F

Joined: Aug 2004
Posts: 137
Quote:

what is this... a block! wow. how long did it take you? 2 minutes?




Actually took me 2 hours

Re: Alley Warehouse [Re: Why_Do_I_Die] #131226
05/23/07 14:32
05/23/07 14:32
Joined: Aug 2004
Posts: 137
F
foodstamp Offline OP
Member
foodstamp  Offline OP
Member
F

Joined: Aug 2004
Posts: 137
Quote:

should you keep modeling ? Well if you like it, then yes , if not , then no. Everyone starts with boxes and basic buildings or objects , and move on from there. There's numerous tutorials around you can use to learn , as well as some professional training DVDs which you can buy which are extremely good , the commercial dvds might be a bit on the expensive side (usually over $50) , but if your serious about learning modeling they are well worth the money. Here are some links.
http://www.cg-academy.net/pages/topic_mo...g_advanced1.php
http://smartflix.com/store/video/1524/Modeling-for-Games
And there's a million others around , you can also find free tutorials around , there's also 3D Buzz , check them out , they have all the Unreal Technology Video Training Modules for free, which teach you pretty much everything for how to make a game for unreal engine , unreal engine 2 i think , awesome stuff. So dont judge your beggining material , everyone has to start from basic to complex , no one starts modeling unreal 3 characters from the get go. Good luck man.




Oh noooo I appreciate the links but as far as humanoid modeling I will never do that. I really enjoy buildings for some reason

Re: Alley Warehouse [Re: foodstamp] #131227
05/23/07 19:06
05/23/07 19:06
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
It's a very very very... simple model, this is a default one in 3ds Max 8 I think Besides that, I voted you should keep on modeling because out of this object we can't judge your skills if you know what I mean.
The experiance of modeling will increase when modeling more objects but start small but not too small --> block

Cheers

Frazzle


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