use c_rotate but with use_axisr mode
I use somethin like:
c_rotate (me, vector(mouse_hor,mouse_vert, 0), USE_AXISR);
mouse_hor and vert are =(pointer.x -((screen_size.x )/2)) and the same with Y of'course.
Hope it will helpfull

Last edited by tompo; 05/30/07 18:46.

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