3 registered members (Ayumi, Akow, AndrewAMD),
1,505
guests, and 9
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Version 7.03 public beta
[Re: Tempelbauer]
#131769
05/26/07 07:17
05/26/07 07:17
|
Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
User
|
User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
|
If not using lite-C and ABT, A7 look really like A6, a screen shot cannot tell what different inside. I have A7 Prerelease but I'm still using A6, because: 1. I don't use ABT yet, the map compiler go crazy with my PC. 2. I can't use mtlFX template with lite-C (I hope A7 official release support this). 3. I don't have 3D modeling package support FBX. 4. I am a newbie
|
|
|
Re: Version 7.03 public beta
[Re: Frederick_Lim]
#131770
05/26/07 14:32
05/26/07 14:32
|
Joined: May 2007
Posts: 19
Zalon
Newbie
|
Newbie
Joined: May 2007
Posts: 19
|
I only played around with the script-editor yet, but here are some things I experienced, although not everything might be a "bug"
1.) When running in debug mode (the red icon) and windowed mode, after clicking from the game to the editor (to bring it back on top, for example to controll some vars or after having set some debug-stops), I am not able to move the ingame-mouse at the next run. This happend to me both with my own script and the one from the tutorial (workshop 6). The only way to move the ingame-mouse is to restart the editor.
2.) Every one in a while, about one every five debug-runs, F5 will not do anything. I cannot reproduce that error, sometimes it occurs, sometime it doesn't.
3.) Some errors in the "command help"-files, the small window at the bottom of the editor. The one I can remember: On the page for "button", there's a link to winstart, but that will lead me back to the top of the "button"-page.
4.) Some keywords, like "OVERLAY" are marked in another colour, but e.g. "VISIBLE" is not. (Not really a bug and I might adjust it myself, only mentioned for consistency)
That's it by now..
|
|
|
Re: Version 7.03 public beta
[Re: Frederick_Lim]
#131771
05/26/07 15:19
05/26/07 15:19
|
Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
|
Senior Expert
Joined: Aug 2000
Posts: 7,490
|
Quote:
If not using lite-C and ABT, A7 look really like A6, a screen shot cannot tell what different inside. I have A7 Prerelease but I'm still using A6, because:
1. I don't use ABT yet, the map compiler go crazy with my PC. 2. I can't use mtlFX template with lite-C (I hope A7 official release support this). 3. I don't have 3D modeling package support FBX. 4. I am a newbie
It also features a new renderer and is faster than A6. The pro version's BSP will also support concave geometry. I'm not sure if this is going to be supported immediately or will come later, but it has been announced. Anything with A7 next to it on the beta page is an A7 feature, and I'm betting it's safe to assume most forecast features will eventually make it into it (some might make it into A6 but then that means they're in A7 by default).
@Frederick_Lim and all other A7 users: The free Wings3D features FBX export and import, so you could use that if you needed a modeler. The cheap ($20 US) fragMotion will also feature FBX export soon, so there's the answer for rigging and animation. The developer of that program is aware that A7's MED will import it and considers FBX implementation into fragMotion a high priority. Also, Milkshape features FBX export, but I don't know if that horror show has all the bells and whistles of fragMotion.
http://www.wings3d.com/ http://www.fragmosoft.com/
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
|
|
|
Re: Version 7.03 public beta
[Re: chris0101]
#131773
05/26/07 19:19
05/26/07 19:19
|
Anonymous
Unregistered
|
Anonymous
Unregistered
|
also bei mir geht das,ich hab meine wmp datei in A7 und A6 geöffnet und ich hatte keine probleme
|
|
|
Re: Version 7.03 public beta
[Re: chris0101]
#131774
05/27/07 19:13
05/27/07 19:13
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
Quote:
wenn du die wmp datei mit a7 öffnest dann kannst du sie im a6 nicht mehr brauchen!!
Jein. WED speichert nun die WMP Dateien standardmäßig als binary files ab und nicht als ASCII files. Das heißt: wenn du eine binary WMP mit einer WED version lädst, die keine binary WMP untertsützt, dann geht das eben nicht.
|
|
|
Re: Version 7.03 public beta
[Re: HeelX]
#131775
05/27/07 19:55
05/27/07 19:55
|
Joined: May 2007
Posts: 19
Zalon
Newbie
|
Newbie
Joined: May 2007
Posts: 19
|
Another one, although it's not a bug but a "missing feature" (at least in my eyes): I use these buttons to the left (appearing after declaration of functions) to hide some lines of code. After saving and reopening a script, the hidden lines will be displayed again i.e. the information will not be saved. That's quite annoying as the code is already covering several pages...
EDIT:
I just found another "bug". Sometimes, on a irregular basis, toggling breakpoints will crash the editor. Again I experienced this with my own code and with some of the tutorials.
Last edited by Zalon; 05/28/07 11:12.
|
|
|
Re: Version 7.03 public beta
[Re: Zalon]
#131776
06/02/07 17:05
06/02/07 17:05
|
Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
Serious User
|
Serious User
Joined: Aug 2004
Posts: 1,305
New York
|
Has multiplayer yet been activated?
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
|
|
|
|