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Re: Some advanced(ish) bones questions
#13204
07/26/03 22:27
07/26/03 22:27
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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sorry for the edits, but i found out several things during and right after writing the post! quote: 1) I already looked in the manual, which is where my questions came from, as the manual isn't clear to me at all. I still don't get how combining animations would work. For instance, if you have your whole model running, and use ANM_ADD to add a shooting animation only to the torso, how would this work? If it only adds the angles, the animation would go nuts - the torso would be playing a combination of both running and shooting, rather than just shooting!
yes, the animation would most likely go nuts. i think you need a running animation without an animated torso and a torso animation without animated legs.
quote: In this case, I would have thought you would have needed to reset the torso first, but to do that you would need to use ent_bonereset() to reset every bone of the torso, wouldn't you? (Whilst keeping the legs running.)
i guess resetting the torso would work but you would have to do it seperately for every bone in the torso.
quote: But it seems that a "bones scene" is just an animation sequence.
yes, i think it's just an animation sequence which uses bones.
quote: 2) Regarding the blending, I know it will look better, but do you think it is/will be easier to implement?
i think it works exactly like with vertex animation but it will be easier to achieve good results...
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