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Re: Question to the height map? (AUM 53)
[Re: tompo]
#132285
06/13/07 18:51
06/13/07 18:51
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Joined: Jan 2004
Posts: 557 Wurzen, Deutschland
White_Wolf
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OP
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Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
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@tompo Quote:
can get using guitar's NM shader
Where can I find it? I have use the search but i dont find it.
Quote:
textures are in wrong position
but only when I use the Parallax mapping shader. When i don't use the shader is the position correct.
A8 Com Version 8.40 Win 7 64 Bit
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Re: Question to the height map? (AUM 53)
[Re: White_Wolf]
#132286
06/14/07 14:29
06/14/07 14:29
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Question to the height map? (AUM 53)
[Re: rvL_eXile]
#132287
06/18/07 03:11
06/18/07 03:11
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Thank you all for the refrences  I've been thinking about writing a paralax shader for a while now. I'm waiting until I upgrade my system and/or buy SPHERE. My computers fast enough to run shaders for testing, but not in a game environment... BTW: I havn't seen the code for the shader you describe, but somethings wrong with it. It needs to be modified...
Last edited by xXxGuitar511; 06/18/07 03:12.
xXxGuitar511 - Programmer
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Re: Question to the height map? (AUM 53)
[Re: White_Wolf]
#132288
06/18/07 16:19
06/18/07 16:19
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
but only when I use the Parallax mapping shader. When i don't use the shader is the position correct.
Just post the shader code you've got here, I'm sure it's very easy to solve. The only thing that goes wrong is the offset get's displaced by some part of the code. The parallax code would have been used for a wall, not for objects like a tank, because it has this tiling code in it.
It's probably a matter of changing two numbers,
Cheers
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Re: Question to the height map? (AUM 53)
[Re: PHeMoX]
#132289
06/18/07 17:27
06/18/07 17:27
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Joined: Jan 2004
Posts: 557 Wurzen, Deutschland
White_Wolf
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OP
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Posts: 557
Wurzen, Deutschland
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@ PHeMoX Quote:
The parallax code would have been used for a wall, not for objects like a tank,
Tanks for this awnser, i din't know this. So i use the paralax mapping shader only for walls in the future. For my tank use I jet the Normal Mapping code from xXxGuitar511. It is a very graet code.
By White_Wolf
P.S. Sorry for my bad english
A8 Com Version 8.40 Win 7 64 Bit
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Re: Question to the height map? (AUM 53)
[Re: White_Wolf]
#132290
06/18/07 20:25
06/18/07 20:25
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Von mir aus kannst du auch Deutsch reden, ist kein problem, auch wenn dein Englisch garnicht so schlimm ist.  Ich wollte dir nur mal sagen das mann schon dieses code für models benützen kann, nur muss mann die code einwenig ändern damit das alles auch richtig funktioniert. Das war auch wieso ich fragte ob du mal den code posten kannst, vielleicht kann ich dir damit helfen, trotzdem, du hast es richtig verstanden, diesen parallax shadern sind eigentlich nicht so ganz für models wie tanks oder spieler-models gemeint.  Alles gute,
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