Quote:

but only when I use the Parallax mapping shader. When i don't use the shader is the position correct.




Just post the shader code you've got here, I'm sure it's very easy to solve. The only thing that goes wrong is the offset get's displaced by some part of the code. The parallax code would have been used for a wall, not for objects like a tank, because it has this tiling code in it.

It's probably a matter of changing two numbers,

Cheers


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