I'm making a huge level. To get a better texture quality i'm using around 100 hmp-terrains, which are dynamically loaded, if my player gets near them. (using ent_create). If player moves away - terrains are removed by ent_remove. Everything works fine, but when the entity is removed - the RAM memory (reserved for texture i supose) doesn't free - so it grows and grows!!! Can i manually clear it?
Oh, and one more thing: ent_create'ing a hmp-terrain in real-time kills my fps for a moment. Can this proccess work parallel without making the game process stop waiting for terrain to be loaded?
