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Re: The Best Software
[Re: khanoftruth]
#132402
05/28/07 02:16
05/28/07 02:16
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
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Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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2d art: probably photoshop or corel painter 3d art: from personal experience I would say maya and zbrush are my favorites but I havent tried all software. animation:maya model design: a paper and pencil everything is 3dgs compatible (more or less through one pipeline or another) I have found that if you want to make something compatible with 3dgs its more of a "where there is a will there is a way" type of mindset. I have seen content come in from all sorts of software. You should check this out if you havent seen it already: starving game developers list from OrangeBrat
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Re: The Best Software
[Re: NITRO777]
#132403
05/28/07 02:51
05/28/07 02:51
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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I second Painter. Really a lot depends on what is right for your level and budget, and why you want to use them (to learn to get a job or to instead hustle and get a game done) Photoshop, Painter (only if u have a tablet!), Deep Paint 3D for paint, 3D: Maya/Max/SoftImage/Blender (free)/Lightwave, Cool Edit is nice and easy for sound, Premiere or Avid for video I think best for a high end studio operation would be maya, best for an indie low-budget developer would be blender. Definitely Blender is well supported for A6 thanks to ventilator!
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Re: The Best Software
[Re: JetpackMonkey]
#132404
05/28/07 05:07
05/28/07 05:07
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Here is a little description of a free/open source dev package: 1: GIMP (http://www.gimp.org) and Inkscape (http://www.inkscape.org). GIMP for general 2D art and Inkscape for vector art/logo design. 2: Blender (www.blender.org) for 3d Art. It takes a bit time to get used to the blender UI, but once you get used to it, you wouldn't want it to be any different . 3: Blender for animation also. Has a comprehensive animation system for a free program. (bones 'n stuff...) 4: Inkscape or pen and paper for model design. 5: Audacity (http://audacity.sourceforge.net) for audio editing. For music creation you probably want to use something commercial like Reason (http://www.propellerheads.se) because there really aint too good free music creation programs. 6: Video editing... Eh, sorry, aint too experienced with free video editing softwares...
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Re: The Best Software
[Re: Ambassador]
#132405
05/28/07 05:22
05/28/07 05:22
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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2D art: GIMP, Painter X; Both have good capabilities, but Painter has enormous kickstart when you are finishing/polishing 2D art such as decorated concepts 3D art: Blender or MAX Animation: Blender or Maya; In Maya PLE at least the workflow was pretty smooth Model Design: Blender; Teh ultimate. Audio editing/creating: -- You have to be at least level 16 to be able to edit audio streams. Video editing/creating: -- You have to be at least level 19 to be able to edit videos.
"Yesterday was once today's tomorrow."
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Re: The Best Software
[Re: Inestical]
#132406
05/28/07 08:49
05/28/07 08:49
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Ambassador made very good suggestions. If you go with 3dgs then you are probably a hobby game-maker with a limited budget.
Max, Photoshop and Maya are really expensive except you only want to learn but not use them.
From my own experience I also can recommend:
1. GIMP / Inkscape 2,3. Blender 5. Audacity
If you ever become a power-user of those tools and you have a few thousand bucks left then you are ready to buy more expensive tools.
Then I would suggest: 1. GIMP / Inkscape / Photoshop 2,3. Lightwave, Bodypaint, Modo, ZBrush, Fragmotion 5. Sound Forge
But you will not become a better artist only through a software license. You still have to learn, practice and work.
Models, Textures and Games from Dexsoft
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Re: The Best Software
[Re: Machinery_Frank]
#132407
05/28/07 10:38
05/28/07 10:38
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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oh, damn, forgot about Z-Brush and Modo, my bad =)
"Yesterday was once today's tomorrow."
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Re: The Best Software
[Re: Inestical]
#132408
05/28/07 10:59
05/28/07 10:59
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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open source/free pack:
2D art: GIMP 3D art: Blender, C4D 6 CE Animation: Blender, C4D 6 CE Model Design: Wings3d Audio editing/creating: Audacity Video editing/creating: avid dv xpress
commercial pack:
2D art: photoshop, paint shop pro 3D art: max, maya, lightwave, c4d Animation: max, maya, lightwave, c4d, animation:master, messiah:animate Model Design: silo Audio editing/creating: steinberg cu.base, nuendo, wavelab; reakktor; sony acid Video editing/creating: adobe premiere
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Re: The Best Software
[Re: JetpackMonkey]
#132410
05/28/07 17:07
05/28/07 17:07
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
I second Painter.
It's definitely the best-bang-for-buck currently available when it comes to true commercial packages. I really love Painter, but you're right a tablet is a must, otherwise more or less forget about buying, because it's true power lies in use together with a tablet. This is true for Photoshop too if you wish to make cool artistic highly customized painted textures (not the kinds of textures you end up with using a few tricks with filters and that kind of stuff, although usually you'd want to use those tricks too). In any 2D app, once you need to draw, a (WACOM! (extremely good quality and best support&compatibility)) tablet is really a must,
Cheers
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