F.e. You may do it like this:
Code:
var camera_number
function hold_camera
{
while(player != 0)
{
if(camera_number ==0)
{
First camera position, behaviour, fog, arc... etc
}
if(camera_number ==1)
{
second camera position, behaviour, fog, arc... etc
}
if(camera_number ==2)
{
third camera position, behaviour, fog, arc... etc
}
wait(1);
}
}
function change_camera
{
camera_number %= 3;
camera_number +=1;
}
on_r change_camera;