Try something like this...
Code:
 
function item_event
{
if(event_type == event_entity) && (you == player)
{
ent_remove(me);
}
}

action item_action
{
my.eneble_entity = on;
my.event = item_event;
while(me);
{
my.pan += 4* time_step;
wait(1);
}
}


And remember about bounding boxes or use polygon detection


Never say never.