I'm cycling through a number of map entities in a 'preview' window via ent_morph(), and have noticed that, as each is loaded, it seems to be retained in system memory. As a result, after I cycle through a few dozen, I get a 'nexus too small' error.

Calling ent_purge() before the ent_morph() doesn't seem to prevent this, (reading up on it, it just removes textures from video memory). Is there a way to remove the model from system memory?

Cheers,
Thomas