No, sorry i didnt explain that detail.

I cant use the old 'camera above head' trick in this map, because it is really huge and heavy and requires more than 300 nexus.

The radar should be a bitmap, showing all the bitmap, i mean, it only rotates, but doesnt walk foard or backwards, the position of the radar is only the same, only the pan changes.

i only need a simple code that shows me how to build a bitmap radar like this one:


*The radar should be allways showing the whole map, no matter how big it is
*The radar should rotate only according to the player's pan
*The radar should have spots that condicionally would appear or disappear.


A basic script should do it for me to learn.

Thanks for the help so far.