Hiya.

Again, yes, XSI can export to .fbx (you get the plugin from the Autodesk site...you may have to hunt for it). It will export quite happily. Animations, textures, shape animations, etc. However, once again, it seems that everything that reads in a .fbx from XSI has a problem with bones. The animation IS there...but the bones get all mangled in the conversion. I can only assume that this is an XSI nameing/setup scheme problem. Mind you, I'm using XSI v4...haven't upgraded yet. Maybe it's fixed in v6 now. Can anyone with XSI 6 confirm this?

I spent about 3 hours this morning trying all manner of exporting options and different programs to import/convert (Milkshape, fragmotion, UlimateUnwrap3d), but to no avail. I'm gonna install Blender and see if I have better luck there...


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)