@darrenlc and others: I've been working with and making suggestions to Fragmo so I'll be sure to make sure to suggest to him to make sure fragMotion's FBX export will work in A7. A7 is going to support two kinds of FBX, so I hope he'll do this.
From beta:
Quote:
MEDB can now import FBX files with an arbitrary number of bones per vertex. Multiple bones animation can only be imported, but not edited in MED. The number of bones per vertex is visible under Model Properties. The engine now supports up to 4 bones per vertex. The number of bones per vertex can be restricted by setting the max_bones variable.
Quote:
MED FBX import now also supports bones animation. Because the FBX format is not downwards compatible to itself, two FBX importers are now implemented. The normal importer is for FBX files saved with the 2006 FBX version, the 2005 importer is for FBX files saved with the 2005 FBX version.