Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (AndrewAMD, TipmyPip, OptimusPrime), 15,359 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Exporting to Gamestudio? [Re: Paul_L_Ming] #133055
06/06/07 16:18
06/06/07 16:18
Joined: Aug 2003
Posts: 74
D
darrenlc Offline OP
Junior Member
darrenlc  Offline OP
Junior Member
D

Joined: Aug 2003
Posts: 74
Paul,

Please keep me informed of what you find out. I am very interested to know whether or not this issue might be resolved as of version 6.

Thanks,
Darren

Re: Exporting to Gamestudio? [Re: Orange Brat] #133056
06/06/07 16:27
06/06/07 16:27
Joined: Aug 2003
Posts: 74
D
darrenlc Offline OP
Junior Member
darrenlc  Offline OP
Junior Member
D

Joined: Aug 2003
Posts: 74
Brat,

I will be picking up both Fragmotion along with another application entitled Lightray 3D shortly. Both of them I will be using to animate and to get content into either 3DGS or Torque.

I will keep an eye on the forum at Fragmosoft to find out about the fbx exporter.

Even still, I can't help but wish that I could go straight into 3DGS from XSI so that I could capitalize on the efficiency of nondestructive editing of rigged and textured meshes. Talk about being able to quickly produce characters/entities...

Page 2 of 2 1 2

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1