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Re: how many polys for detail?
[Re: jigalypuff]
#133078
06/01/07 20:36
06/01/07 20:36
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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This is too much, u can reduce the Polycount with a Texture/Normal Map/Shader
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: how many polys for detail?
[Re: rvL_eXile]
#133079
06/01/07 21:34
06/01/07 21:34
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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Agree... use bump or normal map shader... effect will be the same but poly count half than now. if this house isn't main building in your game 2000+ polys is to much 
Never say never.
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Re: how many polys for detail?
[Re: tompo]
#133080
06/01/07 21:53
06/01/07 21:53
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Joined: Nov 2005
Posts: 1,007
jigalypuff
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OP
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Joined: Nov 2005
Posts: 1,007
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ok so how do i apply a bump map to a mesh? in med? cos when i exported a mesh from unwrap the bump and specular maps don`t appear to get exported with it.
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: how many polys for detail?
[Re: jigalypuff]
#133081
06/01/07 22:23
06/01/07 22:23
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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u need normal map as second skin to make bump/normal_map effect... to create normal map searych for TGAtoDot3 soft by Ati  (U can find this soft at ATI/AMD website) just one click and done  and it's no matter what graphic card U have (I have GForce)  works good even with colour tga not only gray scaled 
Last edited by tompo; 06/01/07 22:26.
Never say never.
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Re: how many polys for detail?
[Re: tompo]
#133082
06/01/07 23:46
06/01/07 23:46
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Joined: Nov 2005
Posts: 1,007
jigalypuff
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Joined: Nov 2005
Posts: 1,007
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got a link to the soft ware, i can`t find it on there site
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: how many polys for detail?
[Re: jigalypuff]
#133083
06/02/07 00:06
06/02/07 00:06
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Joined: Nov 2005
Posts: 1,007
jigalypuff
OP
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OP
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Joined: Nov 2005
Posts: 1,007
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nevermind i found a photoshop plugin that does it, but how do i apply it as a bump map?
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: how many polys for detail?
[Re: lostclimate]
#133086
06/02/07 04:33
06/02/07 04:33
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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what a lovely house  i like it. parallax shader to keep the "indentation" and stuff of the beams. julz
Formerly known as JulzMighty. I made KarBOOM!
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