Your using 45000 polys at once with a toon shader and your frame rate at around 35 fps with a AMD1.6ghz, 512ram, geforce5200fx for Monster Mini Mayhem Spike ? LOL . Be serious man , you can make a game like that with no shaders and no more than 5000 polyz on screen at once , whats wrong with you ? a 1.6 ghz amd with 512 mb ram and geforce 5200 fx can play doom 3 at normal settings , I have a very similar comp , with 1.9ghz instead of 1.6 , and run ut2004 at 60 fps with mid detail , u mean to tell me your game actually consumes more recourses that the ones i mentioned above ? Thats what you call poor and sloppy development , why even use a toon shader for something where you cant even remotely tell it's being applied to ? The only reason to use high poly's and shaders is for high details , if your scene is going to be breathtaking , if it's not , then it's not worth it , you have to keep that in mind. Yes you can go up to 10000 polygons for a house , but you can also do it in under 100 , it is very dependant on what your doing , the house's purpose, your target pc , ect... It's so funny that just because everyone hears of all the high poly counts of current games people here think it's ok to just use 4000 polygons for a table or something , because the hardware can handle it , it's a very stupid and recource wastefull thing to do. Before deciding to use 100,000 polys visible at once , take a look at what a game that uses that many polys looks like , and if your game doesnt look as good , then your just being a jackass. Thats the reason gamestudio projects always look so horrid, and play like slow as [censored] , developers here seem to think making a 100 polygon model 3000 polygons will make it look better , and you end up with a clunk of [censored] that has a ton of ugly high polygon models , strange and pointless levels with bad geometry , lighting , and design , and hideous childish textures of up to 1024x1024 in size , oh and some shaders in there as well , for a game that looks horrendous , is pointless , requires a fast pc with a good video card , is an exact clone of another game (which is good , uses small but high quality textures efficiently , low polygon but high quality models , has good gameplay and is fun to play , can be played with mid quality settings on some pretty old computers) , and is a complete pile of [censored]. Jigga, you should be able to make that building with under 50 polygons and a 256x256 texture , or even a 128x128 texture , anything higher would be uncivilized.