why do i die, there is a big difference from what his house looks like and a 50 poly house looks like, a6 can handle quite a few polys, I have a fx5200 in my desktop, and thats what im using to develop
this game with, let me tell you something about that game, i run it at 1024x768, the landscape (canyon on) has over 75,000 polys with 3 detail maps that are 1024x1024, all other objects have normal maps applied, and are between 500-3000 polys... the game runs great, not to mention i have pathfinding and decision based ai in it, so really a 50 poly house would be good for.... quake I ? idk , im pretty sure most models in quake I even had more.
EDIT: I forgot to add that the landscapes also have a 1024x1024 shadowmap applied to them, and all the models have one 32bit targa 512x512 basemap and normalmap applied to them, so a house like this should be nothing. As for the comment I know im gonna get about Gameplay better than graphics, well i still have good gameplay,and if older machines need to run it i have lots of fallbacks that I will be implementing.