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Possible Driving Simulator Workshop! #13311
12/03/01 05:47
12/03/01 05:47

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I have heard many users want to know how to make a driving simulator! So I came across the idea of making one, for the old "Trading tutorials for upgrades" post I read.

Before I start, I just want to know if you guys want one. It'll be small, but come with a few free to use car models, a driving script, and a small level. Also possibly some people walking around .


Re: Possible Driving Simulator Workshop! #13312
12/03/01 05:49
12/03/01 05:49

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Would it include a car physics code? If so, that would be amazing!

Re: Possible Driving Simulator Workshop! #13313
12/03/01 05:53
12/03/01 05:53

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Yes, but not advanced physics. (I'm not that good at physics )

Re: Possible Driving Simulator Workshop! #13314
12/03/01 06:54
12/03/01 06:54

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id love one... but to ask... would the people be on a path?... and will there be other cars?...

Re: Possible Driving Simulator Workshop! #13315
12/03/01 08:09
12/03/01 08:09

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what about stop signs, stop lights, vehicle controls (blinkers etc...), obeying laws, etc...

will it use the template car movement or custom?

I dont need it, just wondering what you have planned.


Re: Possible Driving Simulator Workshop! #13316
12/03/01 09:32
12/03/01 09:32

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Sounds cool... I might try it!

Re: Possible Driving Simulator Workshop! #13317
12/03/01 13:35
12/03/01 13:35

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I have emailed Conitec and, err... grabbed (?) this tutorial.

zavian: yes, the people will be on paths and there will be another car or two (or three, or four, maybe five )

AcidCrow: it will use a custom script

Logan: glad you like the idea! Good luck with the split screen workshop!

@ALL: This WILL take me a while to complete, even though school will be over soon for Christmas my game will have me alot of the time, also I plan to learn OpenGL, and do this! Plus I need time to socialize with friends and family etc. I plan putting alot of time into this and making it very professional though.


Re: Possible Driving Simulator Workshop! #13318
12/03/01 14:09
12/03/01 14:09

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I'm doing a lot of that stuff now, but aren't sure if I'll get around to releasing the code. Its in Delphi and is a commercial project for a client. I've got :

1) Skidding on takeoff and braking
2) gears
3) engine & skidding sounds
4) real steering ie. the mouse changes the position of the steering wheel, which changes the angle of the car, if you know what I mean.
5) a suburban world with houses, roads, trees, highways, bridges. The highways loop endlessly, so you never reach the edge of the world.
6) stop signs that you must stop at, or possibly be pulled over by the police.

I'm doing :
pedestrians
childrens crossing guard

I'm using map entities everywhere, and clip_range becomes a critical feature for such a big open world.

In Delphi I've created a zone object that fires an event when an entity enters a 2D rectangular zone. This is extremely useful for things like the stop sign logic.

Also, for building the world I lay out the blocks of land for the houses in WED, and then at run time each block "grows" a random house, tree & parked car, so the modelling is simple and the world is always different.

I won't be doing a tutorial, so don't be put off, but I'm happy to answer a few q's.

see www.redigital.com.au/download/shot_0.JPG

Gary.


Re: Possible Driving Simulator Workshop! #13319
12/03/01 14:14
12/03/01 14:14

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Wow, that looks heaps like Australia! Is it meant to look like Australia?

Yeah I may have a few little q's to ask, of course this workshop won't go through everything, although I'm thinking of splitting it into 2 parts as its going to be VERY big!

Keep you updated guys!


Re: Possible Driving Simulator Workshop! #13320
12/03/01 15:11
12/03/01 15:11

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Hey, maybe you could include a demo of how to do a splitscreen race mode This workshop will definitely win you the pro edition... maybe then you could send a copy to me.

Those were jokes.


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