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Re: Enabling physics on bones?
[Re: Vision]
#133125
06/09/07 11:33
06/09/07 11:33
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Quote:
Thank you for the resposes, luckily I am not trying to enable these physics on a parental tree, but rather a tank with many moving parts.
Uhm, you should have said this before. What do you mean with this exactly?
Quote:
.. are you suggesting to create another completely seperate bone structure to enable physics control on, aside from the player controlled skeleton which I currently have effecting the mesh animations?
The bone skeleton is used for animations yet and cannot be used as primary source for physics. So, to enable physics on a boned entity, you have to "rebuild" a unique skeleton, which fits the bone structure of the entity.
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