Quote:

Thank you for the resposes, luckily I am not trying to enable these physics on a parental tree, but rather a tank with many moving parts.




Uhm, you should have said this before. What do you mean with this exactly?

Quote:

.. are you suggesting to create another completely seperate bone structure to enable physics control on, aside from the player controlled skeleton which I currently have effecting the mesh animations?




The bone skeleton is used for animations yet and cannot be used as primary source for physics. So, to enable physics on a boned entity, you have to "rebuild" a unique skeleton, which fits the bone structure of the entity.