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Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133171
06/05/07 20:25
06/05/07 20:25
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
The short answer: for minimum risk, only buy a development environment that will do everything you need right now.

Never buy software on promises and "upcoming features".


Now the real trick is know what features your upcoming game will need (this is where design is key) and what features an development environment actually has.


Conitec's Free Resources:
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Re: Do you remember Beyond Virtual (BV)? [Re: Doug] #133172
06/06/07 00:22
06/06/07 00:22
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Well Orange Brat , that's the difference from some good games here and here and
some bigger , more commercial games made with a real team :
some strong programmers, 3D artists.




Maybe, but I don't consider the games or teams that use 3DGS to be "un-real." They're every bit as real and determined as the developers using something like Unreal3.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: Doug] #133173
06/06/07 01:46
06/06/07 01:46
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

The short answer: for minimum risk, only buy a development environment that will do everything you need right now.

Never buy software on promises and "upcoming features".


Now the real trick is know what features your upcoming game will need (this is where design is key) and what features an development environment actually has.




The problem is that when you buy a development environment that are suppost to do something (it already have that features that you need implemented), but then it doesn't do it. Those features doesn't work right!

Re: Do you remember Beyond Virtual (BV)? [Re: XNASorcerer] #133174
06/06/07 16:44
06/06/07 16:44
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

The problem is that when you buy a development environment that are suppost to do something (it already have that features that you need implemented), but then it doesn't do it. Those features doesn't work right!




Correct. That is where testing is key. If you can't get a key feature you need to work in the demo (or they don't have a demo), then you should probably look else ware.


Conitec's Free Resources:
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Re: Do you remember Beyond Virtual (BV)? [Re: Doug] #133175
06/06/07 18:43
06/06/07 18:43
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Yep, fully agree as that seems to be the only way I can ever find what I'm looking for, Demo, test, reject or keep - no demo, no interest for me.
..and then again..its really good if the business stays in business too (was really dissapointed when GameBench sunk without a trace).
Having said all that, what the heck is wrong with GStudio, the first to offer a complete dev environment (now someone else is claiming the honour of that spiel)and more than capable of delivering what we are after...if only we knew how to leverage it to our own advantage (youknow..scripting, programming scripting,,,did I say scripting again?)
After 5 years of looking, nothing yet has come even close to GStudio for an average user bloke like me.

Re: Do you remember Beyond Virtual (BV)? [Re: Doug] #133176
06/06/07 19:16
06/06/07 19:16
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
Hi Doug,

I totally agree with you about being able to test things before you buy, accordingly I'm currently wondering how I can test the new skeletal animation features in A7 i.e. is there a demo with these features enabled available?

Re: Do you remember Beyond Virtual (BV)? [Re: Ghost] #133177
06/07/07 21:04
06/07/07 21:04
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
No demo that I know of.

Which skeletal animation features are you talking about? Are they not included in the trial edition?


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Re: Do you remember Beyond Virtual (BV)? [Re: Doug] #133178
06/07/07 21:55
06/07/07 21:55
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
I was refering to FBX animation import and playback with 4 bones per vertex weighting. As far as I can see this has become a Pro only feature so would not be in the normal trial version, unless you can tell me otherwise?

Re: Do you remember Beyond Virtual (BV)? [Re: Ghost] #133179
06/09/07 01:34
06/09/07 01:34
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
You're right. Unless JCL surprises me, that will not be in the trial version.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Do you remember Beyond Virtual (BV)? [Re: Doug] #133180
06/09/07 02:32
06/09/07 02:32
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
4 bones per vertex weighting. Has become a Pro only feature? On the beta page it says:


Quote:

V6.60.2b

MEDB can now import FBX files with an arbitrary number of bones per vertex. Multiple bones animation can only be imported, but not edited in MED. The number of bones per vertex is visible under Model Properties. The engine now supports up to 4 bones per vertex. The number of bones per vertex can be restricted by setting the max_bones variable.




The trial version on the download page is 6.40 so you can't try these new features. Don't think it will become a Pro only feature? Hope not!


smile
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