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Re: Do you remember Beyond Virtual (BV)?
[Re: Machinery_Frank]
#133183
06/09/07 18:53
06/09/07 18:53
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
Zone/MMORPG"
session_connect() most likely...
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Re: Do you remember Beyond Virtual (BV)?
[Re: Orange Brat]
#133186
06/10/07 08:31
06/10/07 08:31
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Joined: Sep 2001
Posts: 375 Hamburg, Germany / Springfield...
Andreas C
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
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To get back to the original question ... Yes, I remember BV ... still own a silver license and will wait to see what a.) the interim version 1.5 and b.) the GameCore version will bring before making a definite decision. I've upgraded to A7Pro partially because of the experiences with BV. It's not a bad engine, just some bugs and bad communication up to this point. But, what A7 offers beyond some updated technical stuff, is a very active community. Whether it's the AUM (thanks George !!!), the 3DGS Magazine, the web resources or the plethora of helpful hints here in the forum, 3DGS offers a lot more than some other engines. You get more forum-posts here in a day than on other forums in three months !! I also own a Lawmaker license and found out after I purchased the weekend warrior license that I can NOT make a standalone EXE with that version. This means I'd have to take my PC to someone's house if I wanted to show them my creation. Also LM has a rather unusual setup. So that was money burned (in my case! - your mileage may vary). Torque has a lot of support and is a very capable engine (even though it's a few years old by now ) But a lot of stuff has to be taken into consideration when developing anything for it. Partially cryptic, and generally always client-server oriented. Still a good engine. So, in conclusion (IMHO): BV has some potential. If you believe gekido's speel about the future of GameCore, then be patient and wait. If not, find another engine that fits your needs now. Just remember that the grass is always greener on the other side. And don't discount 3DGS ... it has a lot going for it ! Cheers, Andreas
____________________________________________________ GameCore / Unity / UDK Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5 TextureMaker / PSP-X
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Re: Do you remember Beyond Virtual (BV)?
[Re: Orange Brat]
#133189
06/11/07 01:30
06/11/07 01:30
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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Once the FBX importer is properly implemented for importing a scene, with the option to flag certain objects as models, many of the restrictions for most users will disappear. I've been using 3dgs since A5 was released, and have been using it with Max(which has an exporter in Max2GS-Max2mdl duo). So the art import restrictions were not as bad I guess, but most of the 3dgs users don't have a modeler which can use these tools to import entire scenes of models into WED. I think that the FBX importer will solve this, eventually. Between this, Lite-C, and the new engine, 3dgs is really taking steps in the right direction. I sometimes think back and laugh at how archaic A5 was compared to A7. It didn't have many essential features, probably the biggest being no per-poly collision.
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Re: Do you remember Beyond Virtual (BV)?
[Re: Orange Brat]
#133190
06/22/07 20:23
06/22/07 20:23
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
this is one of the reasons why 3DGS is the #1 selling game engine by a wide margin.
Are actual sales statistics available or is it just your impression ? According to DevMaster , Torque should be #1 , Truevision #2 and 3DGS #3
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