Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,486 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 9 1 2 3 4 5 6 7 8 9
Re: Do you remember Beyond Virtual (BV)? [Re: D3D] #133181
06/09/07 07:49
06/09/07 07:49
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
It is pro only. In the Share-it thread there's a link to the A7 features chart. 4 per vertex is pro only. All others are only 1. Both render to texture and multi-item physics have trickled down to Commercial, but BSP was the sacrifice; however looking back at some posting history, it's going to be a new, cool version of BSP that will eliminate the concave block error (eventually...I interpreted it as eventually eliminating this). ABT is the scene management for the other versions. Pro also gets the nifty sounding Distribution Manager and of course your normal resource packer and more advance MP.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: D3D] #133182
06/09/07 07:53
06/09/07 07:53
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
D3D: There is no need for speculations and hopes: Here you can see the A7 features and you can realize that you need Pro to have 4 bones per vertex:
http://www.3dgamestudio.com/order7.htm

PS: I still wonder what "Zone/MMORPG" means


Models, Textures and Games from Dexsoft
Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133183
06/09/07 18:53
06/09/07 18:53
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

Zone/MMORPG"




session_connect() most likely...

Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133184
06/09/07 21:58
06/09/07 21:58
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Thanks Orange/Frank seems i've missed the new chart. And it really @#$%^ to make 4 bones per vertex a A7 Pro feature. Lucky I don't have Extra edition, then I would have no bones at all. I'd started learning to use for animation and now. Just like buy the pro otherwise we give you a handycap. So now I can make a pirate with one leg (so to speak) I mean his legs wont bend so good with the skin right?

In the past i've taken the big step and purchased Gamestudio Pro. Then became very disapointed with among other things the MP functions, for which i've paid the high amount. So i'm not going to take that road again, as I just do this for fun and not with commercial intentions.

Well anyways this topic was about BV alias GameCore. Hope they fix their problems near 2008 and not have these kind of limitations.


smile
Re: Do you remember Beyond Virtual (BV)? [Re: D3D] #133185
06/10/07 01:22
06/10/07 01:22
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

So i'm not going to take that road again, as I just do this for fun and not with commercial intentions.




Well, you can always make a commercial game without MP. Games don't HAVE to have MP in them and most successful games don't have MP period. Maybe, explore the casual game market. Check out the Indiegamers forums for lots of casual info:

http://forums.indiegamer.com/
http://www.gameproducer.net/


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133186
06/10/07 08:31
06/10/07 08:31
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
To get back to the original question ...

Yes, I remember BV ... still own a silver license and will wait to see what a.) the interim version 1.5 and b.) the GameCore version will bring before making a definite decision.

I've upgraded to A7Pro partially because of the experiences with BV. It's not a bad engine, just some bugs and bad communication up to this point. But, what A7 offers beyond some updated technical stuff, is a very active community. Whether it's the AUM (thanks George !!!), the 3DGS Magazine, the web resources or the plethora of helpful hints here in the forum, 3DGS offers a lot more than some other engines. You get more forum-posts here in a day than on other forums in three months !!

I also own a Lawmaker license and found out after I purchased the weekend warrior license that I can NOT make a standalone EXE with that version. This means I'd have to take my PC to someone's house if I wanted to show them my creation. Also LM has a rather unusual setup. So that was money burned (in my case! - your mileage may vary).

Torque has a lot of support and is a very capable engine (even though it's a few years old by now ) But a lot of stuff has to be taken into consideration when developing anything for it. Partially cryptic, and generally always client-server oriented. Still a good engine.

So, in conclusion (IMHO):

BV has some potential. If you believe gekido's speel about the future of GameCore, then be patient and wait. If not, find another engine that fits your needs now.

Just remember that the grass is always greener on the other side.

And don't discount 3DGS ... it has a lot going for it !

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: Do you remember Beyond Virtual (BV)? [Re: Andreas C] #133187
06/10/07 17:36
06/10/07 17:36
Joined: May 2005
Posts: 67
eyebird Offline
Junior Member
eyebird  Offline
Junior Member

Joined: May 2005
Posts: 67
Yes Andreas C is right.

I own Torque 1.5 to, Realm Crafter and i have tested the bronze license of BV, and its has a lot of future (if they can go throught the bugs), Torque is really weird with models their format is really strange.

I have left Gstudio and back to him a lot of times, and now I see is becoming more powerful if only could have a better rendering results it could beat Torque, BV and C4, even could break into the users of Ogre3d for being an easiest Engine.

Truevision 3d I think will be the rival of GStudio and not Bv.

Re: Do you remember Beyond Virtual (BV)? [Re: eyebird] #133188
06/10/07 22:30
06/10/07 22:30
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Given the simplicity of 3DGS's scripting language, it doesn't really have a rival (and if the stats I know about that someone told me about a few years ago are still true today, this is one of the reasons why 3DGS is the #1 selling game engine by a wide margin). Anything that requires you to know C++, C#, or "regular" language to use the engine is automatically disqualified. I and others like me couldn't use them, but we can use c-script, and Lite-C is close enough to c-script that it's still the simplest of all the scripting languages available in any engine.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133189
06/11/07 01:30
06/11/07 01:30
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Once the FBX importer is properly implemented for importing a scene, with the option to flag certain objects as models, many of the restrictions for most users will disappear. I've been using 3dgs since A5 was released, and have been using it with Max(which has an exporter in Max2GS-Max2mdl duo). So the art import restrictions were not as bad I guess, but most of the 3dgs users don't have a modeler which can use these tools to import entire scenes of models into WED. I think that the FBX importer will solve this, eventually. Between this, Lite-C, and the new engine, 3dgs is really taking steps in the right direction.

I sometimes think back and laugh at how archaic A5 was compared to A7. It didn't have many essential features, probably the biggest being no per-poly collision.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133190
06/22/07 20:23
06/22/07 20:23
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Quote:

this is one of the reasons why 3DGS is the #1 selling game engine by a wide margin.




Are actual sales statistics available or is it just your impression ?
According to DevMaster , Torque should be #1 , Truevision #2 and 3DGS #3

Page 4 of 9 1 2 3 4 5 6 7 8 9

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1