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Re: Do you remember Beyond Virtual (BV)? [Re: AlbertoT] #133191
06/22/07 22:45
06/22/07 22:45
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
DevMaster info is based on votes and shouldn't be considered as the truth. It's easy enough to stack the deck. There are no sales stats online. This was a while back, and I didn't get any actual numbers, but I just heard about another companies independent research when they were in the R&D phase of developing a product and figuring out which exporters to include. At the time, 3DGS was #1 in sales and by a lot. I guess this was early on in the A6 cycle. None of this is public, this was a private conversation I had with someone whom I trust.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: AlbertoT] #133192
06/23/07 10:49
06/23/07 10:49
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
ahahhahha Engine Wars

Well don't forget 3DGS have been also sleeping for more than two years with nothing , no updates.
And not surprising others engines do the same !
If you plan making something for casual market were there are lot for great games... commercial license is OK (no need for 4 Vertex per bones etc ...)
The Pro is indeed the best to buy but not cheap !


-TV3D 6.5 has been announced from more than 3 years ... always on beta
still not officialy delivered ....
You won't have world,terrain editors ... and they don't have real audio/network management for the moment if i remember well

-BV have been very reacting and very fast for new additions / updates the fisrt months, let's wait for future ... it has some bad bugs with import FBX models
etc ...

- Torque is going fast : Torque constructor ,Torque advanced engine(shaders etc..),Torque XNA all delivered in the last months , solid prooved network,
if your project is MMO , i think is the best to choose, it has already all
network functions.
They can publish , sell the game for you if you have a good one !


The trick is for you to look at actual state of the engines, and pick up
the one that match the best what you need :
- easy to program ?
- workflow tools ?
- 3D format ?
- shaders and light management ?


Don't forget open source engines , that are always updated !!
For example Irrlicht is great and it has an official 3D editor supporting lightmapping for models.

And some commercial successfull games have been made with Ogre 3D :
but you'll need some C++ programmer to your side.

And to lot of people i would say target lot more casual game market with original ideas, don't target Crysis or Far Cry

well to resume , don't be waiting all your life
just pick up the one that match the best what you need , and DO YOUR GAME NOW.
later you'll be able t oswithc to another engine to improve your game why not ?

Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133193
06/23/07 12:41
06/23/07 12:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This is a good objective posting TheExpert. Thanks for that


Models, Textures and Games from Dexsoft
Re: Do you remember Beyond Virtual (BV)? [Re: Machinery_Frank] #133194
06/23/07 16:53
06/23/07 16:53
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
In fact my reply is not perhaps the pure truth and facts , it's some resume to say to all people that are not doing their game and waiting for future things :

Take the 3D engine in its actual state that have the most part of what you need
AND DO YOUR GAME NOW , don't WAIT YOUR LIFE for new features !


Friendly_Frank :
thanks, always a great pleasure to have some great person like you on the boards



Last edited by TheExpert; 06/23/07 16:54.
Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133195
06/24/07 18:36
06/24/07 18:36
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Well don't forget 3DGS have been also sleeping for more than two years with nothing , no updates.




Actually, no it wasn't asleep. They were rewriting most of the engine in that 12+ month sleep.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133196
06/24/07 21:31
06/24/07 21:31
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Indeed Orange Brat !

I would say in fact :
Nowadays , any companys knows that sleeping is very bad for business
3D game making packs , must be up to date : it's the job of their
creators.

If they are lazy and don't bring regular upadtes, that's not normal , or they don't work full time on their 3D solution ???

Well like Beyond Virtual and others ,they know very well , they must
bring regular updates or users will look at others ones also very good 3D solutoin !

TV3D engine creators have published some months ago now that 6.5 would be released very soon , juts to calm things , down , but their
people is waiting from more than 3 years the 6.5
And they are still waiting

Garage games : have pushed the XLR8OR
lot of new products, enhancements etc ...

All companies know that they are good money to make and satisfaied users
will alos buy major upgrades if theyr are happy with delays , enhancements !

Well ...

But like i said to all 3D game makers :
Just take NOW the engines that suits best your requirements in it's actual state, and DO YOUR GAME now , DON't WAIT (WASTE ) MORE TIME !

Last edited by TheExpert; 06/24/07 21:32.
Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133197
06/24/07 21:58
06/24/07 21:58
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Nowadays , any companys knows that sleeping is very bad for business
3D game making packs , must be up to date




True, and now that that very long sleeping period is over, the 3DGS updates have gone back to their normal interval of one every 2-3 months or so, plus the addition of a new engine version (and antialias is finally a reality ).


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133198
06/24/07 22:08
06/24/07 22:08
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
Have to agree with you Orange brat I think the updates in the last 8 months or so have been regular and impressive. A7 is looking really great!

PS
Can you you tell me where and when did anti-aliasing get added? Seems updates are so fast now I can't keep up with them

Re: Do you remember Beyond Virtual (BV)? [Re: Orange Brat] #133199
06/25/07 07:47
06/25/07 07:47
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Posts: 827
22�21'24"N 114�07'30"E
I think they are not sleeping, but silence. They spend the time to create ABT and lite-C. Other rivals release new engine and update fast, it seems 3DGS is not moving ahead because of silence making the rivals look more promising.

Now the situation reverse, 3DGS is step ahead, lets see how rivals catch up.

I am one of the BV licensee, but I just upgrade my old A5 Pro recently.

Last edited by Frederick_Lim; 06/25/07 17:20.
Re: Do you remember Beyond Virtual (BV)? [Re: Frederick_Lim] #133200
06/25/07 18:09
06/25/07 18:09
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Frederick_Lim :

"They spend the time to create ABT and lite-C"
Perhaps in the last times , but it has been a big perdiod about two / three
years were me and others people we have been wiating and nothing has been done !
It can't take two years working full time to bring little features !

But Garage gaems have also put some two years and more (not 3 perhaps ??)
to release the Torque Advanced shader engine (is it complete today ?) !

TV3D users are also waiting for more than 3 years : i'm one of them
And 6.5 it's still not delivered to public !
The have put a announcement , but the months are passing

And nowadays , like game industry or industry in general :
all people know that silence is bad for business :
rumors , advertisments, little snapshots are very essential

Well to resume , DO YOUR GAME NOW , take the package that suits the best
you want to do : DON'T WAIT ANYMORE !

A part from that 3DGS seems to turn really really well ,
the best and fun easy to use indeed ,
i can only say that's great what are doing the Conitec team

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