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Re: RPG Tutorial #13344
12/12/02 04:57
12/12/02 04:57
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
FF7 is the best RPG ever. If you can help us build something even remotely resemblant to that piece of history, i'll be forever greatefull!!!

Re: RPG Tutorial #13345
12/13/02 02:41
12/13/02 02:41
Joined: Jul 2002
Posts: 147
BasketBallBen Offline OP
Member
BasketBallBen  Offline OP
Member

Joined: Jul 2002
Posts: 147
If anyone wants to help, could you make me a couple models? You don't need to, but it would make things go by quicker. I need:
Hero model - Run, Attack, Cast Spell, Use Item, Pain, critical (hurt), Die
2 diff enemies - Run, 2 diff attacks, Pain, Die
Boss - Run, 3 diff attacks, pain, critical, die

Re: RPG Tutorial #13346
12/13/02 03:38
12/13/02 03:38
Joined: Jul 2002
Posts: 147
BasketBallBen Offline OP
Member
BasketBallBen  Offline OP
Member

Joined: Jul 2002
Posts: 147
almost forgot...i need an npc (any character) with a wait animation. Also, all the other models need a wait animation.

Re: RPG Tutorial #13347
12/14/02 10:18
12/14/02 10:18

A
Anonymous
Unregistered
Anonymous
Unregistered
A



HEY ! I really wanted that tutorial! I have been searching it for MONTHS!

please! DO IT! please!

Its not difficult to make models, im not a graphist but i cant do a model with 5 circles (like the one in spawnio) if you want.

I really need the combat system, thanks!
Email me for any progress: gbc@iespana.es

when we will be able to see the tutorial?

thanks dude!!!!!

Re: RPG Tutorial #13348
12/14/02 11:04
12/14/02 11:04
Joined: Jul 2002
Posts: 147
BasketBallBen Offline OP
Member
BasketBallBen  Offline OP
Member

Joined: Jul 2002
Posts: 147
Aright, I e-mailed the info to you, so if you don't get it just say so. I still need models if anyone will help, it will only take longer to get it out if I have to model everything myself.

Re: RPG Tutorial #13349
12/15/02 00:34
12/15/02 00:34
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I like the idea, and can't wait to see the results! I am working on a similar project, if you get stuck with anything, feel free to email me for help. When you're done with it send it to me via email and I'll include it in my upcoming 3DGS User Package. My email is screamforchrist@mail2world.com
I can also create panel graphics for you, just let me know what you need.
-NizZy


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: RPG Tutorial #13350
12/15/02 14:54
12/15/02 14:54

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Do you need anything more? Are you searching for that monster yet?

I have a guirl model too. If you need anything tell me. I have final fantasy textures also. (but i dont think you need them)

Re: RPG Tutorial #13351
12/15/02 21:43
12/15/02 21:43

A
Anonymous
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Anonymous
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A



you have to make a tutorial. i tried creating
a rpg engine myself but it got to complicated in the end. is it going to have support for different weapon models.

Re: RPG Tutorial #13352
12/15/02 22:44
12/15/02 22:44
Joined: Jul 2002
Posts: 147
BasketBallBen Offline OP
Member
BasketBallBen  Offline OP
Member

Joined: Jul 2002
Posts: 147
I'm not going to make an rpg engine if thats what you guys are thinking. It's not going to be like the venture tutorial where you use pre-made things and tweak them, i'm going to show you how to make a simple rpg from absolute scratch. You coud support different weapon models, i'm doing it in a final fantasy tactics style rpg i'm doing right now, but it's not going to be in this tutorial....that would be too much. I might have a second tutorial that expands on this one and adds some cool features, but for now, it's just basic.

Re: RPG Tutorial #13353
12/15/02 22:46
12/15/02 22:46
Joined: Jul 2002
Posts: 147
BasketBallBen Offline OP
Member
BasketBallBen  Offline OP
Member

Joined: Jul 2002
Posts: 147
oh ya, and bahamut- i don't need any models right now. If you have an enemy model laying around I might be able to use it, I have one already, but i'm not sure I want this one.

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