Code:
var mySize[3];
entity* ent0;
/************************************
efSize0
*************************************/
function efSize0(_ent, &_size) {
if (_ent == 0) { return(0); }
ent0 = _ent;
_size[0] = ent0.max_x - ent0.min_x;
_size[1] = ent0.max_y - ent0.min_y;
_size[2] = ent0.max_z - ent0.min_z;
return(1);
}
// ...
// efSize0(my, mySize);
// mySize.x <- my length
// mySize.y <- my width
// mySize.z <- my height
edited: it was supposed to be 'modular'