" Use level entities and the following flags: - passable, so the weapon does not block the player's movement - znear, so the weapon does not get into walls or anything similar " Hi Xarthor , Freddy need help with Shading (lighting) ? will passable objects solve that problem ? ;-)
Thank you! I used the code to place the gun and an invisible entity-light next to it. This is how it looks: I made the gun very small and close to the camera to avoid getting into a wall. Than I tried znear. That`s even better. Thanks!