Xarthor : Yes It's true but... I want the better control I can have with my game... Camera and movement is a big part of this...
tompo : I see the help since yesterday but I don't no...
I have read this: "SCAN_ENTS scans for the object's >>>>origin<<<< only. If you have a large object, you will probably need to increase the scan range or add additional triggers around the object's circumference."
But if I have an entity SIZE: 10000 height 100 width 5 Z-width
Hmmm that not work right?
I have try with:
IGNORE_ME <- Work but Origin of the entity
SCAN_ENTS | IGNORE_ME <- Work but Origin of the entity same of ignore_me alone because SCAN_ENTS is activate by default
SCAN_LIMIT | SCAN_ENTS | IGNORE_ME (enable_scan my other entity) <- not work : 0 all time
other mode in ref:
SCAN_POS Scans for camera positions placed in the level. (I think is not that)
SCAN_PATHS Scans for path start positions. (I think is not that)
SCAN_NODES Scans for path node positions. (I think is not that)
I like your help
if you have any idea
Thank you,
Julien