Hello,

I want to detect the colision of my entity with all others objects in my world.

I have see this:

scan_entity()

Code:
  
limite_pos.z=0.1;
limite_pos.pan=180;
limite_pos.tilt=180;
objet_cam.enable_scan = on;
peuxbouger = scan_entity(objet_cam, limite_pos);
str_for_num(valeur_affiche,peuxbouger);
texte_fonte.string=valeur_affiche;



but this return the value 0 all the time! How I can detect colision with a value?

Thank you,
Julien