exactly... what movement system do you have, becouse this is strange

what exactly you want to do... show us some part of the script or tell us what are you planning

and result of c_scan is 0 if nothing or distance to closest you entity if any, so can't you replace blocks with entitys and problem will be solved?

BTW... it's a pity

that c_scan always scans through walls, not only with some mode like ignore_blocks
