c_move doesn't do any physics. use c_move, and then if you want any special reaction type thing, do that yourself.

if you want to actually check if an entity is intersecting another one (collision detection requires motion for there to be a collision, but it seems you want to detect an intersection) you should request in the "Future" forum.

i'll do that myself, actually

julz


Formerly known as JulzMighty.
I made KarBOOM!