holy responses...
Frank, that's too kind.. but i'll release it for free..
demiGod, up to the point of 8.2, i never mention what you can use the AI for, which means, the achitecture can be used for anything you like. Then I go on, designing specific actions and behaviors that will cover the test applications that I use the AI in, pedestrian ai and an ego-shooter game(mother's den). But if you understand the theory, you'll be able to design your own behaviors instead. The title of this paper is going to be: 'A tool for creating intelligent agents for use in real-time simulations', which covers pretty much everything.
Now before I get everyone's hopes up, i want to stress the point that this is not a tutorial, and you'll not be able to write anything in c-script right after you read this. See it more of a guideline that will put lots of technologies and articles into perspective, and how you could use them together to create good generic AI. It also get a bit formal at places that it needs to (the functional specification). When I'll write the IntenseX manual, i won't be that formal(i just don't want to scare potentional IntenseX buyers with this

)
If you're interested in this, please keep the replies coming...
Cheers,
Aris